VR missions helped me wrap my head around a few mechanics, but they were hidden and existed more for the purpose of offering additional challenges than playing sensei to my increasingly annoyed pupil. I know Metal Gear is a famously meta series, but somehow I doubt this is what Kojima and his collaborators at Platinum had in mind. I ended up having to alt-tab out, pop open a web browser, and hunt down a Care And Maintenance Of Your Badass Cyborg Ninja manual on YouTube. One of the first bosses is basically impossible if you haven't mastered blocking/parrying, which is actually super easy to learn Revengeance just explains it horribly and doesn't give you a safety-wheels-on trial run. It is inexcusable how little a game with such rewarding mechanical complexity attempts to clue you into any of it. Painfully forced exposition abounds, precious few playable moments are book-ended by lengthy cut-scenes (some of which look like they'd be really fun to, you know, play), and - most damningly - the game teaches you damn-near nothing. Large, bloody chunks of the combo-based actioner are outrageously enjoyable, but the first 40 minutes or so are a slog. Despite being a pretty great game overall, I sometimes got the impression that Revengeance didn't really give a damn about me. Rather, Revengeance's problem is that it's so very loud and meandering and insistent on itself that it sometimes forgets to check and see if the player's still having a good time. Don't get me wrong: I'm of the mind that Metal Gear wouldn't be Metal Gear without its many fearless cannon balls into lunacy's deepest waters when I advocate for restraint here, that's not even what I'm trying to discuss. For all the game's bluster, he is a calmly sauntering embodiment of well-timed humor and restraint. If only Metal Gear Rising: Revengeance were more like its robo-chainsaw-wolf companion, who I've nicknamed Raidog (or Logic Dog, for longer/more descriptive). But does the extra helping of over-the-top insanity gel with Metal Gear's, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here's wot I think. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. Then again, Metal Gear Rising: Revengeance isn't your average Metal Gear game. The METAL GEAR RISING: REVENGEANCE Ultimate Edition is available now for $74.99 on PlayStation®Network (PSN) for the PlayStation®3 Entertainment System.Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds - masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace - isn't unheard of, but it's far from the norm. The title brings two of the world's most respected development teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action together with epic storytelling, all within the expansive METAL GEAR universe. The included DLC packs expand the player's METAL GEAR RISING: REVENGEANCE experience as they delve into various characters such as Samuel Rodrigues and LQ-84i, aka Blade Wolf, each including unique abilities, characteristics, storylines and origins.ĭeveloped by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by delivering an action experience unlike anything seen before. The bundle gives fans hours of exhilarating gameplay that introduces a host of unique new challenges. This complete bundle features the full game and all downloadable content (DLC) packs, which includes Cyborg Ninja Armor Skin, METAL GEAR SOLID 4 Raiden Skin, Commando Armor Skin, White Armor Skin, Inferno Armor Skin, VR Missions and side stories, "Jetstream" and "Blade Wolf". today announced that METAL GEAR RISING: REVENGEANCE Ultimate Edition is available now on PlayStation®Network (PSN) for the PlayStation®3 Entertainment System. Complete METAL GEAR RISING: REVENGEANCE Experience Includes Full Game and DLC Packs
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